img Shopping Cart : $0.00

Follow us now

Follow us on Twtitter Join us on Linked In Become a fan on Facebook Follow Me on Pinterest

Sign up for our newsletter

Worldwide - BaFa' BaFa' Cultural Simulation Game (for schools, charities and non-profits)

Worldwide - BaFa' BaFa' Cultural Simulation Game (for schools, charities and non-profits)

Please note: This product is only available to schools, Universities, public non profit agencies. Businesses need to purchase our Professional Version

 In this game participants come to understand the powerful effects that culture plays in every person's life. It may be used to help participants prepare for living and working in another culture or to learn how to work with people from other departments, disciplines, genders, races, and ages. Here are a few of the it has been used in the hundreds of thousands times it has been run around the world:

  • Build awareness of how cultural differences can profoundly impact people in an organization.
  • Motivate participants to rethink their behavior and attitude toward others.
  • Allow participants to examine their own bias and focus on how they perceive differences.
  • Examine how stereotypes are developed, barriers created, and misunderstandings magnified.
  • Identify diversity issues within the organization that must be addressed.

The game  initiates immediate, personal change. This simulation makes participants personally aware of the issues around culture differences. Participants feel the alienation and confusion that comes from being different. It  shakes participants out of thinking in stereotypes of anyone who is different. They learn the value of all faces in the workplace in a safe, stimulating environment.

What happens in the game?

After an initial briefing two cultures are created. The Alpha culture is a relationship oriented, high context, strong ingroup outgroup culture. The Beta culture is a highly competitive trading culture. After the participants learn the rules of their culture and begin living it, observers and visitors are exchanged. The resulting stereotyping, misperception and misunderstanding becomes the grist for the debriefing.

How has it' been used?

It's been used in two basic ways by schools and charity organizations. The most common use is to help students, parents, neighborhood groups in all kinds of programs and situations to work together more effectively. For example, Universities such as MIT and Temple have used it to orient freshman students to the multicultural environment of the university. Many business schools use it to help their students understand the value and importance of working with a diverse work force. It's also been used in sociology, anthropology courses to help students understand the meaning and importance of culture.

How much time does it take?

Plan for a minimum of one and one-half hours for the simulation and 30 minutes to two hours for the debriefing depending on your goals.

What is the minimum and maximum number of participants?

It requires a minimum of 12 participants. It works best, however, with 18 to 35 participants. It has been played in groups as large as 300 with special accommodations.

If you would like assistance in facilitation of this came please email as we know of a  competent specialist in cultural facilitation that we can recommend you too


PLEASE NOTE that this product may have a surcharge in freight if it is not in stock due to the cost of airfreight in from the US. If it is in stock in Australia then this will not apply


Web Price $399.95
Sorry, Currently Out of Stock
Add to Wishlist +

Share this product

Multicultural resources, Indigenous, Maori, Cultural Diversity in childcare, multiculturalism, cultural learning resources